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	<title>Into Program's Mind</title>
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	<link>http://programsmind.wordpress.com</link>
	<description>Program_1357, StoryLine Creations</description>
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		<title>Into Program's Mind</title>
		<link>http://programsmind.wordpress.com</link>
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		<title>GML vs D&amp;D</title>
		<link>http://programsmind.wordpress.com/2008/05/06/gml-vs-dd/</link>
		<comments>http://programsmind.wordpress.com/2008/05/06/gml-vs-dd/#comments</comments>
		<pubDate>Tue, 06 May 2008 02:08:11 +0000</pubDate>
		<dc:creator>program1357</dc:creator>
				<category><![CDATA[Gaming Related]]></category>
		<category><![CDATA[D&D]]></category>
		<category><![CDATA[Decompiler]]></category>
		<category><![CDATA[Game Maker]]></category>
		<category><![CDATA[GML]]></category>

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		<description><![CDATA[For those of you who use Game Maker (by Mark Overmars) to create games, a lot of people prefer GML over D&#38;D (if you know how to use GML at all). This includes me, but&#8230; I&#8217;ve read in many places that D&#38;D makes the filesize of the game bigger. This doesn&#8217;t really shock me, but [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=programsmind.wordpress.com&amp;blog=3653763&amp;post=9&amp;subd=programsmind&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>For those of you who use Game Maker (by Mark Overmars) to create games, a lot of people prefer GML over D&amp;D (if you know how to use GML at all). This includes me, but&#8230; <span id="more-9"></span>I&#8217;ve read in many places that D&amp;D makes the filesize of the game bigger. This doesn&#8217;t really shock me, but I never thought about it. And, the Game Maker decompiler, which gets a Game-Maker-Made Game and turns it into the editable .GMK or .GM6. However, as far as I hear, it can only decompile a game 10 Megabytes or smaller (however, one source did tell me that he/she believes that there was an update, allowing it to decompile 15 Megabytes or smaller). So, in Holiday Online, after I heard about this new Decompiler, I decided to try to get my filesize high, which is something that I never do because I like my games to be a small file. Anyway, I used some D&amp;D in the platform engine and other stuff.</p>
<p>Well&#8230; one thing to say&#8230; <strong>DON&#8217;T DO THAT. </strong></p>
<p>Now I know that&#8230;</p>
<p>-D&amp;D Games have a higher risk of crashing (the &#8220;Unexpected Error has Occured&#8221; message)</p>
<p>-D&amp;D Games are much more cluttered and take longer to build as it is a system of filling in fields</p>
<p>-Games that use GML are much easier to customize</p>
<p>Of course, there are game makers who make good games using D&amp;D, and go ahead and argue&#8230; but my opinion is that GML is ultimately better&#8230;</p>
<p>What do you guys think?</p>
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			<media:title type="html">program1357</media:title>
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		<title>Welcome</title>
		<link>http://programsmind.wordpress.com/2008/05/05/welcome/</link>
		<comments>http://programsmind.wordpress.com/2008/05/05/welcome/#comments</comments>
		<pubDate>Mon, 05 May 2008 20:37:50 +0000</pubDate>
		<dc:creator>program1357</dc:creator>
				<category><![CDATA[About Me]]></category>
		<category><![CDATA[Home]]></category>

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		<description><![CDATA[Welcome to my blog. I&#8217;m Joe D&#8217;Amore, A.K.A Program/Program_1357. These blogs are basically where I will post any information I&#8217;ve found&#8230; or maybe&#8230; something I&#8217;d just like to show everybody who views here.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=programsmind.wordpress.com&amp;blog=3653763&amp;post=4&amp;subd=programsmind&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Welcome to my blog. I&#8217;m Joe D&#8217;Amore, A.K.A Program/Program_1357.</p>
<p>These blogs are basically where I will post any information I&#8217;ve found&#8230; or maybe&#8230; something I&#8217;d just like to show everybody who views here.</p>
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