GML vs D&D

For those of you who use Game Maker (by Mark Overmars) to create games, a lot of people prefer GML over D&D (if you know how to use GML at all). This includes me, but… I’ve read in many places that D&D makes the filesize of the game bigger. This doesn’t really shock me, but I never thought about it. And, the Game Maker decompiler, which gets a Game-Maker-Made Game and turns it into the editable .GMK or .GM6. However, as far as I hear, it can only decompile a game 10 Megabytes or smaller (however, one source did tell me that he/she believes that there was an update, allowing it to decompile 15 Megabytes or smaller). So, in Holiday Online, after I heard about this new Decompiler, I decided to try to get my filesize high, which is something that I never do because I like my games to be a small file. Anyway, I used some D&D in the platform engine and other stuff.

Well… one thing to say… DON’T DO THAT.

Now I know that…

-D&D Games have a higher risk of crashing (the “Unexpected Error has Occured” message)

-D&D Games are much more cluttered and take longer to build as it is a system of filling in fields

-Games that use GML are much easier to customize

Of course, there are game makers who make good games using D&D, and go ahead and argue… but my opinion is that GML is ultimately better…

What do you guys think?

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